Revision for Fauna Compendium - April 30, 2025, 1:54 p.m.
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The information below was originally written on Apr 30, 2025. The contents may be incorrect, mispelled, badly formatted, or missing files. Proceed with caution.

Reason given for below revision:

added schrats

Welcome to the fauna compendium! It lists and details all the known animals and elementals of Threa. A selection of the creatures have their own pages. You will find the link to these here, in the respective entries.

Indeed, elementals are considered a part of the fauna. Although they are not made out of cells, eat magic rather than physical matter, and reproduce almost exclusively in an asexual form, they are basically like beasts to the Threan peoples. It makes no difference to them, and there are elementals and animals that blur the line between the two, being something of both.

Earthly fauna does not exist in Threa. No animal – not even insects – that exists on Earth exists exactly like that on Threa. Many of Threa's creatures are allegories to those of Earth, and there are even a few that are almost exactly like them, but they are not identical after all. A different world leads to a different evolution, especially given the fact that the evolution of this world has been influenced by magic.

The best indicator of the otherness of Threa's fauna is that saurians and avians are the dominant lifeforms. Mammals do exist, but they are limited to small forms on land, such as rodents, mustelids, bats, certain ungulates, and lagomorphs. In the waters, they have managed to acquire greater shapes, though even there they cannot rival the size of the saurians – some of their aquatic cousins are truly enormous. Humans, or any primates for that matter, do not exist at all. Lin, wolshaks, and dragons make up all intelligent life.

The below list is not exhaustive. It only elaborates on fauna that has come up in roleplay, stories, or similar.

F

Fewigg

A fewigg adult (art by Ferrety-Lixciaa)

Fewiggs are small, winged mammals. Their size is determined by measuring the length of their bodies from the tip of the tail to the end of the muzzle. Males reach a length between 48 and 80 cm (1'7"–2'7"). Females reach a length between 42 and 60 cm (1'5"–2'). They have four paws, each with five digits that are tipped with white to gray claws. They also have fuzzy ears and curved horns above them, which can be white or a light shade of gray. Only rarely have fewiggs with black horns been spotted.

The fur of a fewigg varies in color. It can be brown, gray, white, very rarely black, and it can even feature a wide variety of patterns. Some fewiggs even seem to wear 'masks' on their faces. Gradients and highlights are very common, as seen on the fewigg in the image to the right. A thin layer of the fur covers their wings. During winter, fewiggs grow a thick winter coat, which can differ in color. It is normally paler.

Their wings are large enough to allow for short, powered flights. Fewiggs can use their wings to fly up to a roof or into a tree, but their best use is gliding from a high place to a lower one.

In the wild, fewiggs are a territorial, solitary species. They build nests out of various naturally available materials, either in an existing or a self-dug shallow burrow. Fewiggs use flight to catch small birds or raid nests. They are carnivores and gladly feast on all kinds of small creatures, even if they are a bit larger than themselves. Their high intelligence (compared to their prey), quick reflexes, and high speed make them capable hunters.

Peoples have managed to domesticate fewiggs. They use the winged hunters to exterminate vermin, like grain-eating rodents, thus preventing them from spreading diseases and destroying stockpiles of food. Even troublesome bird populations can be kept in check by using fewiggs. It is also easier to keep a fewigg than a bird of prey because they are less dangerous and cannot as easily fly away. Fewiggs are also kept as companion pets; it is quite amusing to play with the energetic little guys.

Not all fewiggs that live in urban areas are tame. A share of feral fewiggs does live within settlements. They inhabit attics primarily, in which they build nests out of stolen hay or bits of cloth, and use the building tops to glide to other places. However, fewiggs do not become pets themselves. They are not known to bite people, and they do not destroy stockpiles, though they do sometimes steal bits of food. Their primary prey remains other small critters, so their presence is overall tolerated, sometimes even approved of as a form of natural pest control.

G

Gravel Devil

Gravel devils are hozizik elementals with crystal cores and solid, granular bodies. They are simple of mind, do not employ magic creatively, and they do not possess any innate magical abilities (beyond controlling their exterior).

The crystal core of a gravel devil is encased in merged rocks, armoring it, while the body itself is a loose heap of gravel, sand, and small stones. Dormant, a gravel devil is just a pile of stone. Roused, it turns into an angry whirlwind that attacks by swinging about gravely limbs or hurling chunks of itself.

A gravel devil does not have eyes, but it has blindsight and tremorsense; the latter reaches further than the former.

Evident by their shapeless form, gravel devils are creations of chaos and happenstance. Some unfortunate soul is struck down and is turned into a hozizik elemental through heavy magical influence. Damaged so severely that it cannot take on any sensible shape, the soul does what it can to protect its vessel and kill others to consume their souls in turn. It gathers some material, then solidifies part of it around its core as armor while keeping the rest close by to use it. Afterwards, it pretends to be a heap of random rubble or earth. Whoever steps too close is ambushed, struck with irregular, chaotic limbs or thrown rocks.

Being a successful template, gravel devils occur in various ruins, caves, and other places where they can hide among gravel, dirt, or rubble. Without regular visits by prey or a hozizik well nearby, they do not survive for long. The latter can cause a whole group of them to exist and (accidentally) cooperate, which is a formidable threat for anyone that happens to enter their hunting grounds.

S

Schrat

The Gren refer to most trezizik elementals as schrats, vile forest beings that they believe are created by dark gods, bad intentions, or simply from malice made manifest. Svikbarn, although they can be just as much of a threat, are not lumped in with schrats because they are Svik's own (see the Section Svikbarn for more information).

Schrats come in variations. They can be trees, shrubs, or writhing, crawling heaps of greenery; animated by trezizik in either case, though the Gren will tell you that it is evil and their hunger for your flesh that fuels them. What they fail to understand is that schrats – like all elementals – feed on magic, and that they actually desire to consume your soul upon your death rather than the meat on your bones. Unlike most other elementals, schrats can also sustain their bodies on sunlight, water, and good soil (like normal plants do). This has made them perfect ambush predators. They patiently wait for years, pretending to be mundane vegetation, until unsuspecting prey comes along. A plight for woodsmen and travelers alike.

Aside of exceptions, all schrats have organic, magic cores; solid, floral and fungal bodies; are quite simple of mind; have quite a sharp sense for magic; and they do not use magic creatively. However, some schrats do have innate magical abilities. Lumbermen tell of trees that caged their fellows with roots as they tried to fell them, to then grasp and squeeze the axemen to death with their mighty boughs. Further, there is the odd schrat that has more wits about it than the others and who is capable of wielding magic like a Gren druid might, at least so say the nightmarish tales shared around the campfire by hunters who have been in the deepest woods (or claim so anyhow). Some even suspect that the smaller schrats obey the bigger ones, that the trees command the shrubs.

Random occurrences, accidents, and overfeeding schrats create (further) schrats. Hit by immense trezizik, a soul can be freed from its mortal coils, broken and its fragments grown, and then whatever shards are viable (and lucky) might acquire plants to inhabit instead of dissolving into the ether. Their degree of damage decides whether they form a proper body, such as a tree with bundled roots for legs and boughs for arms, or just a shapeless mass of plants that will envelope and consume whatever soul-having being it can get its tendrils and vines on.

Within the forests of all lands do schrats lurk. "The trees have eyes," the Gren say, and this is often to be taken literally when speaking of schrats, who can indeed have elemental eyes.