Physical Description

Blazlin are desert-dwelling, lizardlike humanoids. Despite what their appearance and habitat may suggest, they are warm-blooded and thus able to even operate in the freezing nights and in the northern areas of Threa. They walk almost upright on their digitigrade legs, reaching heights of 1.6-1.9 m (5.2-6.2 ft.), and have a rather strong and tough build, made to face the many beastly dangers of the desert and each other. In turn they are not as dexterous as their northern cousins, which are the Trezlin and Rizlin. To balance their slightly leaned forward posture they have a strong tail, which serves no other purpose than being a counterweight.

Slightly downwards curved, white horns decorate the heads of all Blazlin. The only way to visually differentiate between male and female Blazlin is that females have slightly thicker tail roots, a more slender build, and softer facial features. Blazlin fingers and toes are also tipped with sharp claws, which can be quite useful to deliver slashes or get a good grip on someone, but aren't nearly as dangerous as the claws on bears or other large beasts. They have sharp white teeth in the front, but they also possess molars in the back of their mouth.

Apart from the rough lizard-like scales, the Blazlin also have thicker, larger scales growing along their spine from the back of their head almost all the way down to the tip of their tail. These tougher scales help protect the Blazlin from harm, as they are even thick enough to withstand a dog's bite for some time. The other scales merely help preventing wear and tear of the hide in the desert sun and from walking on rough sand or even coarse gravel.

Evolved to hide them in the desert sands and the dry lands' shrubbery, the scales of Blazlin are tan, orange, ocher, reddish yellows like the color of sand, soft yellows, or really sand-like reds, and everything that lies in between these. Blazlin are not colored in just a single color. They have three colors: The primary color which covers most of their scales and their back scales, which are usually medium in brightness and in how flashy they are. Then comes the secondary color which covers everything between the bottom of the lower jaw and the bottom of the tail and is usually just a very sandy color or much, much lighter form of the primary color. Last is the tertiary color, which the markings consist of. It tends to be one of the more flashy colors, such as soft yellows or dark, sandy reds. Blazlin can have many different kinds of markings, such as stripes, splotches, and dots. However, never are these patterns extraordinarily complex.

Blazlin eyes are set a slightly deeper into the skull than those of their northern brethren and the eye ridge is a bit broader, allowing the desert dwellers to look across the sands even if the sun is shining brightly above. Their eyes are quite sharp, sharper than those of the other lin even, as they have to be able to see across vast distances to make out predators, be it lizogs approaching across the dunes of Blazkul coming from the skies. Eye colors range from soft reds and azure blues over to yellow and orange. Blazlin ears are nothing to boast about. They aren't any better than that of the usual lin, so slightly worse than those of a human. Their noses are a bit sharper than that of a human.


Blazlin possess human intelligence, but a drive for experimentation and technological progress that outdoes that of the Trezlin. Thanks to their ingenuity the Blazlin have discovered how to make steel, basic concepts of mechanics, and other such interesting pieces of technology and science. It is no surprise that the nations they live in - the Blazkul Hightribes - is the most advanced nation in Threa. More about their culture and behavior can be found on the nation pages of the Blazkul Hightribes.

Reproduction and Development

How Blazlin find their partners is explained on the Blazkul Hightribes nation page.

Fertile phases for Blazlin females last about five days and come roughly every days. After a pregnancy that lasts up to 60 days, the female lays 1-2 eggs, which will hatch once roughly 100 days passed. Due to the desert's heat, more males than females tend to hatch out of the eggs. While Blazlin younglings can get around by crawling the moment they are out of the egg, it takes until they are half a year old to be able to walk. At a year and a half of age they will also more or less properly speak and be able to grasp tougher concepts. Sexual maturity is achieved by around the age of twelve for both sexes. Between the age of 16 and 45 a Blazlin is in their physical prime, after that phase health and strength begin declining. Depending on the quality of their life, it is possible for a Blazlin to become between 50 and 80 years old before they die.



While Blazlin originally come from the Northern Searing Desert, thanks to the Blazkul and ships they have spread to the Southern Searing Desert as well. From there they pushed even further south beyond the Barrier Peaks into the Secret Sanctuary. The Searing Deserts are hot and arid lands, as the name indicates. The Blazlin are ell adapted to the heat and can make due with less water than the average lin if need be. Yet they only erect their large cities wherever rivers provide them with enough fresh water for themselves, agriculture, and livestock.


Both plants and animals are part of Blazlin diet, but the former more so than the latter out of necessity. It is simply easier to grow a lot of grain, vegetables, and fruits than it is to hunt or breed animals.

Competition and Predators

A lone Blazlin is easy prey for most predators, but Blazlin are rarely alone. They are hardened warriors who wield weapons forged from steel. No predator in the Searing Desert, not even a Blazkul, could hope to defeat a capable group of Blazlin fighters. However, this also means the largest threat for Blazlin are other Blazlin and groups of Blazkul.


Blazlin originate from ancient lin that spread from the Starless Jungle beyond the Aezrikka Zule and into the Northern Searing Desert. There they adapted to the harsh climate and the harsher beasts and formed their societies in cooperation with the Blazkul.